Stalker call of pripyat spawn items
If you stay hidden and don’t make too much noise you can often escape or get the drop on them again.Ĭase in point, this poor dope who appears to be trying to slowly squeeze his way into my hiding space.
![stalker call of pripyat spawn items stalker call of pripyat spawn items](https://i.ytimg.com/vi/OQ7Fv_Ca1yU/maxresdefault.jpg)
They don’t automatically know where you are. If your enemy loses sight of you, they lose sight of you. Enemy AI in STALKER isn’t the best, but at least it’s not psychic like you see in a lot of other games. I crouch, crab-walk in, and wait.īetween the rumbles of the Emission gathering strength, I hear some faint, shuffling footsteps. In the shoddy shell of the building I’m in, I find steps up to a second floor walkway, scuttle across it, slip down some stairs into the enemy’s building, and find what appears to be the nearest acceptable cover I can reach: a small alcove under the concrete steps on the ground floor. No gunfire: they must be scrambling to get to safety. Do I need this right now?Īt least the enemy Stalkers have to find cover, too, meaning they’ll have to give up their advantageous posts and perches. Also across the yard: a bunch of enemies pointing their guns at me. The nearest cover is in a building across the yard. I’m just squatting here, unhappy, contemplating the only effective weapon I have left: the well-worn “reload last save” button. I can’t even loot my fallen comrades without bullets whistling past my head. They’re not advancing on me, they’re just waiting for me to pop my head up. All I have left are shottie shells, and plenty of them, but I can’t get close enough to use them because the enemy keeps spotting me across the courtyard and driving me back with their ranged weapons.
![stalker call of pripyat spawn items stalker call of pripyat spawn items](https://i.ytimg.com/vi/FGnhZF8J2Iw/hqdefault.jpg)
I’m wounded, low on health kits, and worst of all, out of ammo for my scoped rifle.
![stalker call of pripyat spawn items stalker call of pripyat spawn items](https://3.bp.blogspot.com/-LW0x7b2mPN8/Wn4n0KudmyI/AAAAAAAAPBo/AcMHgEwyMekeX0yruDIVGlf5JiTE7LNrwCLcBGAs/s1600/maxresdefault%2B%25284%2529.jpg)
I’m scurrying around, alone now, trying to get the drop on the handful of remaining enemies. Gunfire fills the courtyard, and one-by-one, my fellow Stalkers abandon me and join the new, extremely popular faction of No Longer Being Alive. We shoot them down easily enough, not realizing that many, many more are just around the corner. To relate: I’m traveling around with a handful of friendly NPCs, when we spot a few members of an enemy faction amidst a cluster of decaying buildings. The second purpose of Emissions is to make a completely awesome big-ass gunfight between warring factions COMPLETELY MORE AWESOME. First, they repopulate anomalous areas with new artifacts (valuable, mysterious trinkets you can collect or sell), meaning even if you’ve looted a particular location before you’ll be able to find artifacts there again. These Zone-wide Emissions serve two purposes. If you step out before the Emission is over, you’ll get another message telling you to find cover again (or you’ll die and it won’t matter). Only later I discovered that when an Emission is imminent, getting to cover is treated like a side-mission: your map will show you the nearest spot of cover, and when you’re safely in cover, the game will let you know with a message. You’re given a few minutes to find cover, but it’s not clearly explained what constitutes “cover”, so the first time I was warned that an Emission was headed my way (I was outdoors), I hid inside a steel cargo container and wound up getting fried to death. When an Emission is brewing, the sky clouds over, thunder roars and lightning strikes, and a radio broadcast tells all Stalkers to get to cover. As if the game doesn’t brutally kill you enough without adding RADIOACTIVE ULTRA-DEATH FROM GOD. In Call of Pripyat (I never played Clear Sky, so I don’t know if it’s the same), Emissions are dramatic atmospheric events that occur once a day in the Zone, unleashing incredible amounts of radiation, killing anyone slow or foolish enough to be caught outside and unprotected. The STALKER games have something called Emissions. I don't know if this has been posted in this thread yet but check out firspersonshouter's report: